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The game was capable of motor noise that was actually engine noise, massive smell when the cars collided, a highly stereotypical commentator in the background - and as a kind of gimmick to show everyone that you had a good PC, the game made it possible to play music CD- Is in the background if you installed the game on the hard drive. Neither car games nor sport games are among the games that are the best teeth of the day. Therefore, it is also noted that Destruction Derby is dated. Although it took a long time before a proper injury model was found in most of the car games, even free games for the mobile phone have a more detailed injury model today; It does not change the fact that the game is historically important - despite the fact that the game has been forgotten for many today.

The game offered four different modes and these were named Stock Car Racing , Destruction Derby , Wreckin 'Racing and Time Trial . The former focused on regular racing, where the goal is basically to come first as it was in most other car games, although the possibility of injury was still there. Destruction The Derby mode was more or less solely about surviving in an arena with car crashes just as we watched television - and in reality for extreme sports it's raining. Wreckin 'Racing was a combination of both, in addition to getting points out of position, also scored points for destruction and stunts.

Among the above modes, Time Trial is at least exciting. This is due to the fact that the courses were intentionally made small, so that at least one chain collision must be made in each race. If you remove the other cars and place yourself as a player on the boards, it actually also takes most of the entertainment value away from the game. The game had an online part, but I never tested this because the 90's internet was both expensive and bad; Nor do I know if you can play it online in the DOSBox emulator. We can nevertheless thank higher powers for playing that time focused primarily on the single player and not the multiplayer part; I do not play games when I want to be social and think that games that are almost exclusively multiplayer games, basically are just cunning cop outs to avoid implementing artificial intelligence, good surroundings and more that are a good game.

Like all other car games, the game had the opportunity for what is popularly called " Quick Race " (here called " Practice " ). More exciting, however, was the possibility of tournaments. Here one competed against 15 computer-controlled competitors - divided into four divisions. Depending on how well the location was, you could unlock new lanes by doing well. Of course, you could also save the game, although each tournament did not last long. Destruction Derby only allowed you to choose from three cars, as the cosmetic set was quite similar to the fact that the textures were different. Nevertheless, they had different attributes in terms of top speed, acceleration and road grip. Here, therefore, it should be tactical - because the qualities that are valued in the Stock Car Racing mode are not the same as one would appreciate in the Destruction Derby mode.

At the same time, " felt " that the car was heavy when driving - it did not behave like a cardboard cardboard that mysteriously floated over the asphalt, but as a metal fence well over a ton - with a testosterone level like a tiger shore. This meant that in addition to destroying, it was also fun to sled or try a stunt; The latter nevertheless showed the limitations of the game, because absolutely all the courses were " flat " - and in that way all the cars were at the same height. Nor did the engine support gravity, which meant that the cars lay as stuck to the roadway and could not roll.